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Becoming a Quest Atlantis Teacher
Quest Atlantis is a technologically-rich learning environment that requires certain
skills to most effectively use in a classroom context. More than just a game, the
Quest Atlantis experience was created through resources provided by the National
Science Foundation to ensure that it supports deep and meaningful learning. Our
curricular development process involved rigorous research to understand how to
maximize its effectiveness. Therefore, to be able to use the Quest Atlantis curriculum
and associated resources in your classroom, you must meet certain criteria and be
willing to participate in the requisite professional development. The steps in
this process are listed below.
- Ensure You Meet the Criteria:
- To participate in Quest Atlantis you need to be an elementary teacher who works with students 9-13 years of age.
- Your school needs to have Windows platform computers that are connected to the internet (see Technical Requirements).
- You also need to sign up with a partner teacher and get permission from the principal to use Quest Atlantis in your school (see Application Form). Print out our Introduction Letter to share with your principal and other teachers in your school who may be interested.
- Review Starter Kit/ Register for PD Workshop
- Pending your accepted application, you will be sent a starter kit that includes: Teacher Manual, Archfall Novel, Startup Guide, Informed Consent Form, Professional Development Course Syllabus (see PD Syllabus).
- Review materials and register for the next PD Workshop (see PD Registration Form & List of Available Courses).
- Complete 3 Part PD Training
- Part One: Student Experience
- Part Two: Teacher Experience
- Part Three: Curriculum/Community Experience
- Part Four: Academic Experience (optional)
- Implement Quest Atlantis with Class
- Align Curricular Priorities
- Implement Quest Atlantis
- Reflect/Revise Implementation

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